The sharding problem
So with a lot of the modern MMO’s sharding (The use of multiple separate realms to be able to handle more players) seems inevitable, well it’s probably possible to run without sharding but that would require far bigger cities in WoW for example.
Now almost all MMO’s implement the sharding in a way that certain characters are tied to a certain server, so those characters can only be played on that server.
This results in all kinds of annoyances for the players, friends that find themselves on different servers than each other, etc.
However there was 1 company (Well I only know of one) that had a better plan for the shards, why not make the characters usable across shards.
So now, instead of having your characters tied to a specific server both you and your friends can just log onto the same server and play together. While still having the performance and scalability benefits of sharding.
I don’t expect any of the current MMO’s to actually implement this, but for something like for example WoW this would’ve kept me playing a lot longer.
There’s probably some performance issues tied to using such a system, but those shouldn’t be too hard to overcome for a developer with a decent budget.
Well that’s it, leave a comment with your thoughts, ideas, etc. if you want.
~Xeross