As I myself have recently moved into null-sec I encountered a lot of new things and made some (big) mistakes, so I thought why not create a guide about this to prevent people from making the same mistakes, and giving them some useful info at the same time.
What is Null-Sec ?
Null-sec (Also referred to as 0.0) is lawless space where there is no CONCORD presence, so any and all activities can happen here without CONCORD intervening. This means you won’t be protected by NPC “Police” when doing anything inside these regions.
The space in null-sec can be owned by alliances after which the system is theirs and they can deploy Stations, POSes and other structures inside these systems. Usually you are safe within the space your alliance owns but enemies can always enter so be on your guard and keep an eye on local.
Dangers in Null-Sec & Low-Sec
Of course null-sec isn’t without any dangers as stated above here are some things that you need to watch out for in null-sec.
To avoid being caught inside warp bubbles or getting gate camped also keep an eye on your alliances intel channel (If they have one) usually they will notify this channel of any and every enemy they spot in their space.
Warp Bubbles (Null-Sec Only)
These are bubbles (Well they look like bubbles) usually with some electric current running along their edges, these prevent you from warping, they’ll also stop your warp if you happen to fly through ‘em in the last half a second of your warp.
To get out of these you have two choices, if you’re near a jump gate you can approach the jump gate , however if there’s anyone in your overview try moving towards a celestial that’s nearest to the bubble wall, and warping as soon as you get out of it (Double clicking somewhere will make your ship move in that direction).
You can also attempt to avoid these by warping to a celestial object near the gate (Though chances are there are bubbles there too), after that you can use your directional scanner to check the gate.
Gate Camps (Null-Sec & Low-Sec)
The name says it, these are people camping at a gate, usually with 5 or more people, they will warp scramble, web and kill you whenever they get the chance, most of the time they’ll utilize warp bubbles.
To avoid these you can make use of of your directional scanner to scan gates (as told above), or you can warp to the gate at 100km/150km to check if it’s clear.
For more info check the EVE Online wiki page about null-sec
Getting into Null-Sec
Ok so you’ve joined an alliance that has space in null-sec and you want to get into their space, or you just want to head into null-sec without your alliance having space there, but how do you get there in one piece ?
The first thing you need to know when getting into null-sec is where you will be heading of course, you can ask your alliance for directions they usually have a route that has proven safest, or if you aren’t in a null-sec alliance you just have to plot your own course.
While you’re travelling into null-sec you should try setting up tactical bookmarks at 150+ km from the stargates this will not only give you a good lookout point but at this range you can still warp to the stargate instead of slowboating to it.
Of course you have to remember about the dangers I’ve warned you for previously, especially in the systems that connect low security space with 0.0 space you’ll find a lot of these.
Don’t forget to change your Autopilot from “Prefer safer” to “Prefer shorter”.
Watch your mouth
This is a very important one, if you fail to remember this you will be tagged as a spy and kicked out in no time. Always think carefully when you talk about possibly sensitive information, if you’re not sure if you’re allowed to speak about something check with someone that’s high up inside your corp or alliance (Depending on whether it’s alliance wide or corp wide info).
Aid your allies
Help your allies whenever you can, if there’s a Call-To-Arms switch to a ship that fits as best to the preferred shiptypes as you can, if there’s the need for a cyno see if you can be of help, helping your allies is a must if you want to stay in the alliance.
Note: I highly suggest you train Cynosural Field Theory to level 2 so you can light a Cyno when it’s needed.
As the amount of space your alliance owns (And the amount of space owned by friendly entities) can be quite vast there’s an in-game mechanic to get around in that space quickly, this mechanic is known as the Jump Bridge (Or JB for short).
Jump Bridges are structures that can be anchored next to a POS and 2 jump bridges can be linked together so you can jump between them.
Your alliance will probably have a map of their JB network that you can use, just ask for it in the alliance or corp chat.
Using Jump Bridges
To use a Jump Bridge you will first need to approach it until you’re 2000m or less away, you also need to enter a password for it, this can be done by right-clicking the capacitor in your HUD (The thing with the health bars) and then clicking “Enter Starbase Forcefield Password”, enter the password and hit ok. After this you can right click the Jump Bridge and click on the “Jump to…” option. You should see a jump animation and find yourself in the other system shortly after.
If you plan on making money in null-sec (Why else would you come here anyway) ratting is a great way of starting to make some of it. There’s a trick that makes the chance of quality rats higher (Meaning more/better loot) which can be found in an easy to learn format here.
However next to ratting there’s also Cosmic Anomalies and Cosmic Signatures this will raise the systems military index, the anomalies can be found by probes and the on-board scanner but the signatures (Which are the more profitable ones) can only be found using probes.
Next to these there’s also mining, however I highly suggest you mine with some protection and preferably in a group with someone that has high cargo capacity (As null-sec ore is quite spacious), manufacturing and exploration but I won’t go any further into those.
Well that wraps it up for my null-sec guide, have suggestions, additions, corrections or questions? don’t hesitate to leave a comment.
25/Feb/2010 – Added info on warp bubbles and gate camps.
26/Feb/2010 – Fixed some errors.
26/Feb/2010 – Revised some information.
27/Feb/2010 – Added some additional information about military anomalies.
27/Feb/2010 – Added some information about alliance intel channels.
07/Mar/2010 – Changed bubbles to null-sec only
21/Mar/2011 – Some rewording, added section about jump bridges
07/Aug/2011 – Fixed link to chain ratting guide