So I figured out that apparently the PDF posted on EveNews24 and the unencrypted one I got from Helicity were for some reason partially incomplete I am not sure why this was but okay, so what was missing.
Editorial/Index Page
The first page that was missing and I guess the most interesting, was the index page. Containing the disclaimer that was stripped out for some reason. And some more info on what Fearless actually is.
It does more or less match Zulu’s devblog yet it seems to more vaguely say the same thing as the “Often exaggerated” that the devblog is talking about.
The Disclaimer
The views put forward in this magazine do not refl ect general CCP company policies or decisions and are strictly individual opinions, written by CCPers or about CCPers who feel strongly about these issues. This is confi dential internal information. lease respect that every company has its trade secrets and that you are privy to those at CCP.
Editorial
Based on the assumption that as a loyal, clever CCPer, you must have read previous Fearless issues, you know that this new one (the first one this year) is looking kind of different. We’ve changed things: the way you hold it, the tone of what you read in it, the way it makes you feel. Fearless is getting more, well, fearless. It’s asking some tough questions, its writers are experts in what they write about and it’s one of the best issues I have had the pleasure of producing. Fearless aims at becoming an objective news-stop, journal even, for you, the CCPer. It aims to involve you. It wants to know what you think, how you feel, what you do – at your favorite place to be in the day, five days a week: CCP. And it couldn’t come at a better time. As EVE edges closer to being the grand dame of gaming, turning 8 years old this month, and our other game titles continue their prodigious growth (yes, World of Darkness too – you got the t-shirt to prove it), our development road map is shaping up stronger and better. However, as a subscription based golden goose, EVE needs to incorporate the virtual goods sales model to allow for further revenue – revenue to fund our other titles, revenue for its developer: you. The model also supports the notion of creating a meaningful experience and identity for the player (more in our main feature on page 4).
For EVE, it will combine the forces of subscriptions with those of smaller sales. A whole new currency, the AUR, for these sales, means a whole new world of possibilities. And that’s just for a published game – think of what virtual goods sales can do for the likes of a console title like DUST (page 10) and the obvious value they would bring to the fashion passionate in World of Darkness (page 12). But change is married to reservation, and depending on the reservation levels, its spectrum of adoption ranges from those totally for it, to those vehemently against it. A debate piece takes on brave souls who courageously tread on contested territory, arguing about hot topics, thematically varying with each Fearless issue. See this issue’s virtual goods sales argument on monetization versus design integrity on page 6.
But before you begin to moan about the loss of everything Fearless had in the past, we’re still running some regular features – like profiles of people, and photos you forgot you’d uploaded to the CCP library, produced now for your colleagues’ viewing pleasure. I’d also love to hear from you. Our next issue will have a “Letters to the Editor” section, if I receive enough (fan) mail.
So tell me what you think. As a CCPer, sharing an opinion is the least of your worries.
Employee Survey
Page 10 of the PDF has the employee survey they conducted, one thing does really correlate with Glassdoor.com (This is on a scale of 0-5)
| Professional development is well organized within ccP. | 2.9 |
| I am satisfied with the air-conditioning at my office. | 3.0 |
| I feel that my pay is in line with the position that I occupy | 3.1 |
It has results from both 2010 and 2011 and the ratings have dropped it seems.
Misc
Apparently some photos of CCP employees and some infographic of sorts, not that interesting.
Download
For comparison the old one
Update: Added editorial/disclaimer due to request